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Moreover, of all the goals set, the developers failed to fulfill only two: first, to realize sea monsters, fishing and other marine parts the second is to add an eighth companion. Based on this, it turns out that Obsidian Entertainment has set its own new record.
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If we compare the second part with the first, then it is worth recalling that at that time fundraising for development was stuck at $ 3.9 million. If you go into details, the authors collected 4.7 million dollars for the development, and this despite the fact that 1.1 million dollars was enough to create the game. The long-awaited sequel was called Pillars of Eternity 2: Deadfire, and the fundraising campaign on the Fig service was not only crowned with success, the second part turned out to be the most generously funded project in the entire history of this service. Already, based on the experience in the first part, we can definitely say that thanks to the scale and detail, it will be easier to create breathtaking landscapes. ► “In Pillars of Eternity 2: Deadfire, not only the size of the locations will grow, but also their detail. The developers from the California studio Obsidian Entertainment perfectly understood that the game they had created should definitely have a sequel, so they played out a kind of multi-move: they gave all the fans a little respite in the form of hardcore Tyranny, after which they got to the crowdfunding platform “Fig” with the sequel for Pillars of Eternity. A fascinating RPG ended with the tyrant-inquisitor named Taos being defeated, the world of Eora was saved, although, to be honest, many residents did not understand what was really going on and what a “tangle” of conspiracies, secrets and intrigues had formed. The success of the first part is not a strange phenomenon: the story in it is self-sufficient and clearly needs a sequel. Many people fell in love with the first part of Pillars of Eternity, so the general love for this game did not pass me by either.
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